HydroGraphStructure

Struct HydroGraphStructure 

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pub struct HydroGraphStructure {
    pub nodes: HashMap<usize, (NodeLabel, HydroNodeType, Option<usize>)>,
    pub edges: Vec<(usize, usize, HydroEdgeType, Option<String>)>,
    pub locations: HashMap<usize, String>,
    pub next_node_id: usize,
}
Expand description

Graph structure tracker for Hydro IR rendering.

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§nodes: HashMap<usize, (NodeLabel, HydroNodeType, Option<usize>)>§edges: Vec<(usize, usize, HydroEdgeType, Option<String>)>§locations: HashMap<usize, String>§next_node_id: usize

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impl HydroGraphStructure

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pub fn new() -> Self

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pub fn add_node( &mut self, label: NodeLabel, node_type: HydroNodeType, location: Option<usize>, ) -> usize

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pub fn add_edge( &mut self, src: usize, dst: usize, edge_type: HydroEdgeType, label: Option<String>, )

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pub fn add_location(&mut self, location_id: usize, location_type: String)

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impl Debug for HydroGraphStructure

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for HydroGraphStructure

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fn default() -> HydroGraphStructure

Returns the “default value” for a type. Read more

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